Hi, I'm Caroline, a game-focused developer who thrives in collaborative environments. I’m a strong communicator who enjoys translating technical ideas into clear, accessible concepts, and I’m known for being dependable and getting things done. I care deeply about player experience and enjoy working at the intersection of design, communication, and development.

With proficiency in C#, Java, C++, extensive experience in Unity and Unreal Engine, as well as experience in Python, and web design (HTML, CSS), I have a strong technical foundation to develop engaging, dynamic games. Currently, I'm acting as a programmer on a student-run project, Hellish Scrub. Our game is set to ship in April 2026.
I’ve completed projects such as Grape Rush, a 3D game in Unreal Engine, Grow Up, a 2D video game in Unity, and Fight Flight Freeze, featuring my own hand-drawn animations.

I also have a love for art and music, as is displayed in my recent project, Space Haze. All art and music was hand drawn and composed by me, coming together for a trippy, cosmic experience.

I’m passionate about all areas of game development and cannot wait to see where my career takes me.

Things we could talk about:

  • Game of Thrones

  • Music (EDM, 90s alternative, everything in between)

  • Sci Fi Movies

  • Cooking

  • League of Legends (Xayah main!)