Caroline Moe
INFO
Hi, I'm Caroline, a Computer Science major at Indiana University with a passion for game development and interactive design. I'm working toward a Bachelor of Science with a specialization in Game Development and a minor in Game Design, set to graduate in May 2026. Originally from Los Angeles, I aspire to create immersive gaming experiences with fresh concepts.
With proficiency in C#, Java, C++, extensive experience in Unity and Unreal Engine, as well as experience in Python, and web design (HTML, CSS), I have a strong technical foundation to develop engaging, dynamic games. I’ve completed projects such as Grape Rush, a 3D game in Unreal Engine, Grow Up, a 2D video game in Unity, and Fight Flight Freeze, featuring my own hand-drawn animations. Currently, I'm acting as a programmer on a student-run project, Hellish Scrub.
I also have a love for art and music, as is displayed in my recent project, Space Haze. All art and music was hand drawn and composed by me, coming together for a trippy, cosmic experience.
I’m passionate about all areas of game development and cannot wait to see where my career takes me.